2016年12月8日 星期四

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}


2016年11月4日 星期五

using UnityEngine;
using System.Collections;

public class player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        float rnum = 0;
        float gnum = 0;
        float bnum = 0;
        rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
        gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
        bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
        Text mytxt = GameObject.Find("Text").GetComponent<Text>();
        Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
        Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
        mytxt.text = rnum.ToString();
        mytxt1.text = gnum.ToString();
        mytxt2.text = bnum.ToString();
        Image img = GameObject.Find("Image").GetComponent<Image>();
        Image img1 = GameObject.Find("Image1").GetComponent<Image>();
        Image img2 = GameObject.Find("Image2").GetComponent<Image>();
        Image img3 = GameObject.Find("Image3").GetComponent<Image>();
        img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue,透明)
        img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
        img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
        img3.color = img.color + img1.color + img2.color;
    }
}

2016年10月14日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = System.DateTime.Now.ToString();
            }

    public void myfun()
    {
    }
}

=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;
    }

}

=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {
        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
    }

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 1;
    }
}

2016年10月7日 星期五



========================================================================
using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfun() { int num = Random.Range(1,4); Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> (); mytxt.text = num.ToString (); Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>(); Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite; } }

========================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication3
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = false;
                button3.Visible = true;
                button4.Visible = false;
            }
            if (c == 3)
            {
                button2.Visible = false;
                button3.Visible = false;
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}